Wednesday, June 3, 2009

Arduinoboy Completion.

I recently completed an arduinoboy(which can be found at http://code.google.com/p/arduinoboy/), after a fair bit of messing around trying to make it work.
As it turns out, the main problems were the following;
1. I had a few of the pins on the gameboy cable wrong.
2. In an attempt to make it work I'd put the optocoupler in backwards(rendering it dead it appears.)
3. When these things were fixed, I'd neglected to notice my midi connector was upside down, so the leads to that were backwards.

I fixed all these and have since been playing around with it, mostly as a MIDI clock for LSDJ, although it does have a keyboard mode, and a full midi mode of MGB, which I will play with later.

For now though, I have been using this ability to sync my gameboy with cut up breakbeats running in Puredata, so that I could add not only a new group of sounds to my music, but a new level of performativity with the function of a controller I built for PureData.

The controller(left), a Gameboy(center), the Arduinoboy(far right), and my midi interface(top)

Here is a screenshot of the patch.

Which you can download here.


I made THIS song using the gameboy, connected to the patch using the arduinoboy.

No comments:

Post a Comment