Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Wednesday, June 3, 2009

Arduinoboy Completion.

I recently completed an arduinoboy(which can be found at http://code.google.com/p/arduinoboy/), after a fair bit of messing around trying to make it work.
As it turns out, the main problems were the following;
1. I had a few of the pins on the gameboy cable wrong.
2. In an attempt to make it work I'd put the optocoupler in backwards(rendering it dead it appears.)
3. When these things were fixed, I'd neglected to notice my midi connector was upside down, so the leads to that were backwards.

I fixed all these and have since been playing around with it, mostly as a MIDI clock for LSDJ, although it does have a keyboard mode, and a full midi mode of MGB, which I will play with later.

For now though, I have been using this ability to sync my gameboy with cut up breakbeats running in Puredata, so that I could add not only a new group of sounds to my music, but a new level of performativity with the function of a controller I built for PureData.

The controller(left), a Gameboy(center), the Arduinoboy(far right), and my midi interface(top)

Here is a screenshot of the patch.

Which you can download here.


I made THIS song using the gameboy, connected to the patch using the arduinoboy.

Wednesday, May 27, 2009

Newer Compositions

I've come up with two more compositions recently, both short songs, based around simple ideas, but I've been trying out some new things.

On this track, Striving for Sonic Mediocrity I played around first with the speech synthesis capabilities of lsdj, making it speak out "godinpants" the name I produce under.
I also began making use of the noise channel, while I couldn't come up with much for it, I was later directed to this page the LSDJ patchbook which I made use of later.

When it came to recording this track, I panned the pulse channels, and wave synth left, and the wave kits, and noise channel right. This meant I could apply different compression to the drums, which I think really stand out well on this track.


In the second track, sun-chaser I created all my percussive parts using the noise channel, with instruments modified from things i found on the previously mentioned patchbook.

This freed up the wave channel to play synth parts(although it mostly performs harmonies with the pulse channel, which should lead to a lot more options melodically in future.